How Video Games Invaded The Home TV Set

by Ralph H. Baer – used with permission

Ralph H. Baer and his Odyssey
Ralph H. Baer and his Odyssey

Chapter 1: Flashback
Chapter 2: Fast Forward To 1966
Chapter 3: September 6, 1966 – Genesis!
Chapter 4: 1967 – Early TV Game Development
Chapter 5: September 1967 – Our First “Product” Is Ready!
Chapter 6: November 1967 – Ping-Pong Games Are Here!
Chapter 7: On To 1968
Chapter 8: Cable Games
Chapter 9: 1969 – Demonstrating Our Brown Box And Trying To Find Licensee
Chapter 10: Calling All TV Set Manufacturers
Chapter 11: And Now We’re Into 1970
Chapter 12: 1971 – Getting The Licensing Ball Rolling
Chapter 13: Hard Times In The Defense Electronics Business
Chapter 14: Odyssey Makes Its Entrance!
Chapter 15: Winter Of 1972/73 – Upgrading Odyssey
Chapter 16: 1973 – Rethinking My Act
Chapter 17: And Now To 1974
Chapter 18: 1974 – I Become A Freelancer – And How Sanders Almost Got Into The Arcade VG Manufacturing Business
Chapter 19: Tracking Video Game Activity In The Field
Chapter 20: Back To Living With Magnavox … Also: WPI & Warner Cable
Chapter 21: Interactive Video Systems
Chapter 22: We Play Cable Games … 20 Years Ahead Of Our Time
Chapter 23: Trying To Get Magnavox Into The Arcade Video Game Business – And Super Odyssey
Chapter 24: And Now To 1975
Chapter 25: The AY3-8500 Chip Saga
Chapter 26: The Centronics/Gamex Interlude … Beware The Mafia!
Chapter 27: Monday Nite Football
Chapter 28: Smile – You’re On Camera!
Chapter 29: Back to Magnavox … 1975
Chapter 30: History Redux
Chapter 31: 1976 – The Lawsuits Start

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